Showing posts with label Call of Duty 5. Show all posts
Showing posts with label Call of Duty 5. Show all posts

Thursday, November 13, 2008

Call of Duty: World at War - Pleasantly Surprised

Call of Duty: World at WArIf you have read any of my previous posts concerning CoD5, you would know that I was not looking forward to CoD5 at all, and that I absolutely despised the way the beta played and felt. However, despite all the negative rep I had been giving the game, yesterday I decided to go out and pick it up anyway. Even if the multiplayer gameplay didn't change, I had always enjoyed the singleplayer missions in the CoD franchise and I had a few online friends who would be picking up the game as well.

To say the least, I was pleasantly surprised. No I didn't play the actual online versus multiplayer (and I doubt my opinion will change on that), but I did play the Co-op campaign mode and the zombie mode. I feel like my $60 was justified simply from playing these two modes with a few of my online buddies. The zombie mode was a blast with trying different strategies for surviving longer and there were some intense moments when we were getting swarmed. The Co-op singleplayer was also fun and none of the three other people I played with had yet tried the co-op. As expected from a Call of Duty series, there were some awesome cutscenes, insane fights, and lots of "wow" moments. The experience was even better when you're on vent talking with some of your buddies and it adds an element of team work not yet experienced in any of the previous Call of Duty series.

All in all, I'm glad I decided to purchase the game and it was the most fun I had in awhile. Games where meant to be played with other people and hope to see more of the co-op style campaign mode in future games.

Thursday, October 30, 2008

Call of Duty 5 - World at War PC Beta Review

Over the past few days I've been playing the Call of Duty 5 Multiplayer Beta for the PC. As some of you know, I have not had high hopes for the game and have written a few articles on how I believe that CoD5 would simply be a rehashed version of CoD4 with ww2 skins. This is basically the impression I got while playing Call of Duty 5 and am not too sure if I want to purchase the game.

First of all, I am a PC Gamer and like to take pride in the frags I've made due to utilizing my mouse and movement better than the other players. While playing Call of Duty 5 I felt no such enjoyment. The game revolves around open sighted, running spraying with the Thompson as opposed to iron-sighting and attempting to aim at other players. Attempting to iron sight with any gun resulted in far less kills for me as opposed to simply spraying in their general direction. After awhile I gave up attempting to aim when I saw someone and instead just held down mouse1 until they were dead. Even watching the kill cams of how I died, every player seemed to reciprocate this style of play and I found it extremely annoying to have been killed like this.

Attempting to take the bolt and pick people only made me more frustrated with the game. The weapon is extremely underpowered and pales in comparison to any type of automatic gun. Players rarely died when hitting them with a bolt and afterwards I would have to shoot them 2-3 more time with a pistol to finish them off. The bolt action rifles were one of the things I was looking forward to in this game and was very underwhelmed after actually getting to use them. I was also upset with the way the tanks where made in the game. It seems to take 10 explosives before any visible damage is even done to that tank and by that time its already killed half your team. I suppose its another way to allow players easy kills and to have fun "dominating" in a tank.

When considering that Treyarch developed this game I guess I must say I'm not surprised. Call of Duty 5 was made for Xbox360 and PS3 players and easily identified as a port when you play the PC version of the game. Games for console are developed in easy mode to compensate for having to use a controller. This is why SMGs are very overpowered and the perk system lends itself to allow players to get easy kills in claymore, martyrdom, and grenades X 3.

Thursday, September 25, 2008

Call of Duty: World at War - A CoD4 Mod

Call of Duty 5 In Game ScreenshotWith many people waiting in anticipation for the newest addition to the Call of Duty franchise known as Call of Duty: World at War, I keep hearing of just how great it will be with people talking it up like its going to be the greatest installment since Call of Duty 1.

The question I have to ask is WHY?

I recently wrote an article explaining that Call of Duty: World at War will be a CoD4 Mod and how you are going to be paying $50 for Call of Duty 4 with WW2 models. This new game will be using the Call of Duty 4 Engine (confirmed) and the majority of the perks are coming straight from its predecessor with only a few new additions. Sure they are adding vehicle warfare but one of the things I loved about the Call of Duty series was the intense, up-close and personal firefights that came with the relatively small maps. It just seems to me this game is trying to capitalize on us with anyway they can.

Another big complaint I have with this game is how its mimicking Call of Duty 4, and anyone who has ever played the game knows how noob-friendly it is. From the super-fast weapon firing rates, perks like martyrdom and sonic boom, regen, lack of recoil, helicopters, and m203's, the game caters to the player in every possible way that my grandmother could consistently frag me. Call of Duty: WaW will be exactly like this but with more bushes and grass for idiots to hide in and now they can also drive tanks.

Who knows, maybe I'm just putting down the game because I was disappointed with how Call of Duty 4 turned out. I mean, the singleplayer was amazing, and sure I had a blast playing multiplayer when it first came out, but the more you play it the more you realize that CoD4 was only made for the masses of ps3 and xbox players, and can easily be identified as such when you look at how the game actually plays. How any joe-nobody can kill you regardless of whether you are a veteran of the series or he just picked up the game yesterday. That's just how the game was made and its also what makes me disappointed about it.

Monday, June 16, 2008

Call of Duty 5: World at War

The next installment to the Call of Duty franchise has decided to return to the World War II theme and is taking place in the Pacific theater. Based off of the Call of Duty 4 Engine, World at War looks to keep things fresh by completely redesigning the AI to simulate the Japanese style of warfare as compared to our familiar European style.

"We figured out early that the Imperial Japanese fought in a different way that was full of suspense," creative lead Rich Farrelly tells OXM. "From that point we started to skew the game in that direction."

To boot, Treyarch has had a full extra year in development compared to their last title of COD3, which from many viewpoints felt rushed despite the good reviews it got. Expect a very successful game that will live up to all the previous installments in the franchise.