The next installment to the Call of Duty franchise has decided to return to the World War II theme and is taking place in the Pacific theater. Based off of the Call of Duty 4 Engine, World at War looks to keep things fresh by completely redesigning the AI to simulate the Japanese style of warfare as compared to our familiar European style.
"We figured out early that the Imperial Japanese fought in a different way that was full of suspense," creative lead Rich Farrelly tells OXM. "From that point we started to skew the game in that direction."
To boot, Treyarch has had a full extra year in development compared to their last title of COD3, which from many viewpoints felt rushed despite the good reviews it got. Expect a very successful game that will live up to all the previous installments in the franchise.