With many people waiting in anticipation for the newest addition to the Call of Duty franchise known as Call of Duty: World at War, I keep hearing of just how great it will be with people talking it up like its going to be the greatest installment since Call of Duty 1.
The question I have to ask is WHY?
I recently wrote an article explaining that Call of Duty: World at War will be a CoD4 Mod and how you are going to be paying $50 for Call of Duty 4 with WW2 models. This new game will be using the Call of Duty 4 Engine (confirmed) and the majority of the perks are coming straight from its predecessor with only a few new additions. Sure they are adding vehicle warfare but one of the things I loved about the Call of Duty series was the intense, up-close and personal firefights that came with the relatively small maps. It just seems to me this game is trying to capitalize on us with anyway they can.
Another big complaint I have with this game is how its mimicking Call of Duty 4, and anyone who has ever played the game knows how noob-friendly it is. From the super-fast weapon firing rates, perks like martyrdom and sonic boom, regen, lack of recoil, helicopters, and m203's, the game caters to the player in every possible way that my grandmother could consistently frag me. Call of Duty: WaW will be exactly like this but with more bushes and grass for idiots to hide in and now they can also drive tanks.
Who knows, maybe I'm just putting down the game because I was disappointed with how Call of Duty 4 turned out. I mean, the singleplayer was amazing, and sure I had a blast playing multiplayer when it first came out, but the more you play it the more you realize that CoD4 was only made for the masses of ps3 and xbox players, and can easily be identified as such when you look at how the game actually plays. How any joe-nobody can kill you regardless of whether you are a veteran of the series or he just picked up the game yesterday. That's just how the game was made and its also what makes me disappointed about it.